![]() It would eventually become one of the strongest engines and won two world championships.ĮGN: What led you become interested in writing an engine for go? The next summer, I did not do a regular student job, but wrote an improved engine to try to sell it: Deep Sjeng. That tournament turned out to be a lot of fun, with a win over a professional opponent (The King, the engine powering ChessMaster) and I got hooked. I got an opportunity to participate in the Open Dutch Computer Chess Championship, and decided to work on the regular chess part a bit in preparation. ![]() It was a lot of fun, and many people appreciated it (it's the chess program that comes with Apple computers to this day!), but there was a big lack of opponents to test against. There were already a lot of regular chess engines, so I wrote something that could play several variants instead. GCP: I wrote the first version as a school project and to learn chess programming. Can you tell us some of the history of your Sjeng engine? ![]() ![]() Gian-Carlo Pascutto (GCP), the author of LeelaZero, kindly agreed to give us (EGN) an interview.ĮGN: Gian-Carlo, I suppose that most go players have heard of you due to your LeelaZero software, but before that you were programming chess.
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